Sharp-eyed Destroyer who Explores Dark places, god of Winter and Blizzards
Tier: 1 Effort: 1 XP: 4
Might (edge): 12(1)
Speed (edge): 12(0)
Intellect (edge): 10(0)
Advancements for next Tier
Special Abilities & Dominion Abilities
Stealth Skills: You are trained in your choice of two of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth. You can choose this ability multiple times, but you must select different skills each time. Enabler.
Overwatch (1 Intellect point): You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason. Action.
Practiced With All Weapons: You can use any weapon. Enabler.
Fleet of Foot: If you succeed at a difficulty 2 Speed roll to run, you can move a short distance and take an action in the same round. Enabler.
Find the Flaw: If an opponent has a straightforward weakness (takes extra damage from fire, can’t see out of his left eye, and so on), the GM will tell you what it is.
Shadow Abilities: If you have other overt abilities (spells, psionic powers, or the like), they make almost no sound, and whatever visual displays they produce are dark and shadowy. These alterations change nothing other than the appearance of the effects. A Flash is a silent burst of shadows, a Barrier is a mass of shadowy wisps, and so on.\
Manifest Nimbus: Creatures and objects touched with a divine spark (or who have divine shifts) manifest a nimbus. A nimbus is usually visible only to other creatures who also have a nimbus. Your nimbus appears as one or more points of brilliant light, possibly glowing runes, that hovers near your head. As you gain divine shifts, the number of points may grow. You may also work with the GM to design a different style of nimbus, such as a shadow, flames, and so on. In this way, PCs and other divinely touched creatures always recognize each other, as well as cyphers and artifacts, and other objects of divine origin.
You can choose to make your nimbus visible to normal creatures, or extinguish that manifestation, as part of any other action. The nimbus can sometimes serve as an asset for various interaction tasks if you make it visible to non-divine creatures, if the GM decides that is appropriate. However, non-believers may decide to string up the false god then and there. Enabler.
Skills – Might
- Jumping Tasks(T)
Skills – Speed
- Perception Actions(T)